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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BokehImageNode.h"
#include "DNA_scene_types.h"
#include "COM_BokehImageOperation.h"
#include "COM_ExecutionSystem.h"
BokehImageNode::BokehImageNode(bNode *editorNode): Node(editorNode) {
}
void BokehImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
BokehImageOperation *operation = new BokehImageOperation();
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
operation->setData((NodeBokehImage*)this->getbNode()->storage);
addPreviewOperation(graph, operation->getOutputSocket(0), 9);
}
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