1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BoxMaskNode.h"
#include "DNA_scene_types.h"
#include "COM_BoxMaskOperation.h"
#include "COM_ExecutionSystem.h"
BoxMaskNode::BoxMaskNode(bNode *editorNode): Node(editorNode)
{
}
void BoxMaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
BoxMaskOperation *operation;
operation = new BoxMaskOperation();
operation->setData((NodeBoxMask*)this->getbNode()->storage);
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
operation->setMaskType(this->getbNode()->custom1);
graph->addOperation(operation);
}
|