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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#pragma once
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief ChannelMatteNode
* \ingroup Node
*/
class ChannelMatteNode : public Node {
public:
ChannelMatteNode(bNode *editor_node);
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
};
} // namespace blender::compositor
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