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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ColorBalanceNode.h"
#include "COM_ColorBalanceASCCDLOperation.h"
#include "COM_ColorBalanceLGGOperation.h"
namespace blender::compositor {
ColorBalanceNode::ColorBalanceNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void ColorBalanceNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *node = this->getbNode();
NodeColorBalance *n = (NodeColorBalance *)node->storage;
NodeInput *inputSocket = this->getInputSocket(0);
NodeInput *inputImageSocket = this->getInputSocket(1);
NodeOutput *outputSocket = this->getOutputSocket(0);
NodeOperation *operation;
if (node->custom1 == 0) {
ColorBalanceLGGOperation *operationLGG = new ColorBalanceLGGOperation();
float lift_lgg[3], gamma_inv[3];
for (int c = 0; c < 3; c++) {
lift_lgg[c] = 2.0f - n->lift[c];
gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f;
}
operationLGG->setGain(n->gain);
operationLGG->setLift(lift_lgg);
operationLGG->setGammaInv(gamma_inv);
operation = operationLGG;
}
else {
ColorBalanceASCCDLOperation *operationCDL = new ColorBalanceASCCDLOperation();
float offset[3];
copy_v3_fl(offset, n->offset_basis);
add_v3_v3(offset, n->offset);
operationCDL->setOffset(offset);
operationCDL->setPower(n->power);
operationCDL->setSlope(n->slope);
operation = operationCDL;
}
converter.addOperation(operation);
converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
converter.mapInputSocket(inputImageSocket, operation->getInputSocket(1));
converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
} // namespace blender::compositor
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