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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ColorBalanceNode.h"
#include "COM_ColorBalanceLGGOperation.h"
#include "COM_ColorBalanceASCCDLOperation.h"
#include "COM_ExecutionSystem.h"
#include "BKE_node.h"
#include "COM_MixBlendOperation.h"
ColorBalanceNode::ColorBalanceNode(bNode* editorNode): Node(editorNode)
{
}
void ColorBalanceNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputImageSocket = this->getInputSocket(1);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode* node = this->getbNode();
NodeColorBalance *n= (NodeColorBalance *)node->storage;
NodeOperation*operation;
if (node->custom1 == 0) {
ColorBalanceLGGOperation* operationLGG = new ColorBalanceLGGOperation();
{
int c;
for (c = 0; c < 3; c++) {
n->lift_lgg[c] = 2.0f - n->lift[c];
n->gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f/n->gamma[c] : 1000000.0f;
}
}
operationLGG->setGain(n->gain);
operationLGG->setLift(n->lift_lgg);
operationLGG->setGammaInv(n->gamma_inv);
operation = operationLGG;
} else {
ColorBalanceASCCDLOperation *operationCDL = new ColorBalanceASCCDLOperation();
operationCDL->setGain(n->gain);
operationCDL->setLift(n->lift);
operationCDL->setGamma(n->gamma);
operation = operationCDL;
}
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, graph);
inputImageSocket->relinkConnections(operation->getInputSocket(1), true, 0, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
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