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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "COM_ColorCurveNode.h"
#include "COM_ColorCurveOperation.h"
#include "COM_ExecutionSystem.h"
ColorCurveNode::ColorCurveNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void ColorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
if (this->getInputSocket(2)->isLinked() || this->getInputSocket(3)->isLinked()) {
ColorCurveOperation *operation = new ColorCurveOperation();
operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
else {
ConstantLevelColorCurveOperation *operation = new ConstantLevelColorCurveOperation();
float col[4];
this->getInputSocket(2)->getEditorValueColor(col);
operation->setBlackLevel(col);
this->getInputSocket(3)->getEditorValueColor(col);
operation->setWhiteLevel(col);
operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
}
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