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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_ColorMatteNode.h"
#include "COM_ColorMatteOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"
namespace blender::compositor {
ColorMatteNode::ColorMatteNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ColorMatteNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editorsnode = get_bnode();
NodeInput *input_socket_image = this->get_input_socket(0);
NodeInput *input_socket_key = this->get_input_socket(1);
NodeOutput *output_socket_image = this->get_output_socket(0);
NodeOutput *output_socket_matte = this->get_output_socket(1);
ConvertRGBToHSVOperation *operationRGBToHSV_Image = new ConvertRGBToHSVOperation();
ConvertRGBToHSVOperation *operationRGBToHSV_Key = new ConvertRGBToHSVOperation();
converter.add_operation(operationRGBToHSV_Image);
converter.add_operation(operationRGBToHSV_Key);
ColorMatteOperation *operation = new ColorMatteOperation();
operation->set_settings((NodeChroma *)editorsnode->storage);
converter.add_operation(operation);
SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation();
converter.add_operation(operation_alpha);
converter.map_input_socket(input_socket_image, operationRGBToHSV_Image->get_input_socket(0));
converter.map_input_socket(input_socket_key, operationRGBToHSV_Key->get_input_socket(0));
converter.add_link(operationRGBToHSV_Image->get_output_socket(), operation->get_input_socket(0));
converter.add_link(operationRGBToHSV_Key->get_output_socket(), operation->get_input_socket(1));
converter.map_output_socket(output_socket_matte, operation->get_output_socket(0));
converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0));
converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1));
converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket());
converter.add_preview(operation_alpha->get_output_socket());
}
} // namespace blender::compositor
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