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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_CombineColorNode.h"
#include "COM_ConvertOperation.h"
namespace blender::compositor {
CombineColorNode::CombineColorNode(bNode *editor_node) : Node(editor_node)
{
}
void CombineColorNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeInput *input_rsocket = this->get_input_socket(0);
NodeInput *input_gsocket = this->get_input_socket(1);
NodeInput *input_bsocket = this->get_input_socket(2);
NodeInput *input_asocket = this->get_input_socket(3);
NodeOutput *output_socket = this->get_output_socket(0);
CombineChannelsOperation *operation = new CombineChannelsOperation();
if (input_rsocket->is_linked()) {
operation->set_canvas_input_index(0);
}
else if (input_gsocket->is_linked()) {
operation->set_canvas_input_index(1);
}
else if (input_bsocket->is_linked()) {
operation->set_canvas_input_index(2);
}
else {
operation->set_canvas_input_index(3);
}
converter.add_operation(operation);
converter.map_input_socket(input_rsocket, operation->get_input_socket(0));
converter.map_input_socket(input_gsocket, operation->get_input_socket(1));
converter.map_input_socket(input_bsocket, operation->get_input_socket(2));
converter.map_input_socket(input_asocket, operation->get_input_socket(3));
NodeOperation *color_conv = get_color_converter(context);
if (color_conv) {
converter.add_operation(color_conv);
converter.add_link(operation->get_output_socket(), color_conv->get_input_socket(0));
converter.map_output_socket(output_socket, color_conv->get_output_socket());
}
else {
converter.map_output_socket(output_socket, operation->get_output_socket());
}
}
NodeOperation *CombineRGBANode::get_color_converter(const CompositorContext & /*context*/) const
{
return nullptr; /* no conversion needed */
}
NodeOperation *CombineHSVANode::get_color_converter(const CompositorContext & /*context*/) const
{
return new ConvertHSVToRGBOperation();
}
NodeOperation *CombineYCCANode::get_color_converter(const CompositorContext & /*context*/) const
{
ConvertYCCToRGBOperation *operation = new ConvertYCCToRGBOperation();
bNode *editor_node = this->get_bnode();
operation->set_mode(editor_node->custom1);
return operation;
}
NodeOperation *CombineYUVANode::get_color_converter(const CompositorContext & /*context*/) const
{
return new ConvertYUVToRGBOperation();
}
} // namespace blender::compositor
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