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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Toenne
*/
#include "COM_CombineColorNode.h"
#include "COM_ConvertOperation.h"
CombineColorNode::CombineColorNode(bNode *editorNode) :
Node(editorNode)
{
}
void CombineColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
NodeInput *inputRSocket = this->getInputSocket(0);
NodeInput *inputGSocket = this->getInputSocket(1);
NodeInput *inputBSocket = this->getInputSocket(2);
NodeInput *inputASocket = this->getInputSocket(3);
NodeOutput *outputSocket = this->getOutputSocket(0);
CombineChannelsOperation *operation = new CombineChannelsOperation();
if (inputRSocket->isLinked()) {
operation->setResolutionInputSocketIndex(0);
}
else if (inputGSocket->isLinked()) {
operation->setResolutionInputSocketIndex(1);
}
else if (inputBSocket->isLinked()) {
operation->setResolutionInputSocketIndex(2);
}
else {
operation->setResolutionInputSocketIndex(3);
}
converter.addOperation(operation);
converter.mapInputSocket(inputRSocket, operation->getInputSocket(0));
converter.mapInputSocket(inputGSocket, operation->getInputSocket(1));
converter.mapInputSocket(inputBSocket, operation->getInputSocket(2));
converter.mapInputSocket(inputASocket, operation->getInputSocket(3));
NodeOperation *color_conv = getColorConverter(context);
if (color_conv) {
converter.addOperation(color_conv);
converter.addLink(operation->getOutputSocket(), color_conv->getInputSocket(0));
converter.mapOutputSocket(outputSocket, color_conv->getOutputSocket());
}
else {
converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
}
}
NodeOperation *CombineRGBANode::getColorConverter(const CompositorContext &context) const
{
return NULL; /* no conversion needed */
}
NodeOperation *CombineHSVANode::getColorConverter(const CompositorContext &context) const
{
return new ConvertHSVToRGBOperation();
}
NodeOperation *CombineYCCANode::getColorConverter(const CompositorContext &context) const
{
return new ConvertYCCToRGBOperation();
}
NodeOperation *CombineYUVANode::getColorConverter(const CompositorContext &context) const
{
return new ConvertYUVToRGBOperation();
}
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