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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CombineRGBANode.h"
#include "COM_CombineChannelsOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_SetValueOperation.h"
#include "DNA_material_types.h" // the ramp types
CombineRGBANode::CombineRGBANode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void CombineRGBANode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputRSocket = this->getInputSocket(0);
InputSocket *inputGSocket = this->getInputSocket(1);
InputSocket *inputBSocket = this->getInputSocket(2);
InputSocket *inputASocket = this->getInputSocket(3);
OutputSocket *outputSocket = this->getOutputSocket(0);
CombineChannelsOperation *operation = new CombineChannelsOperation();
if (inputRSocket->isConnected()) {
operation->setResolutionInputSocketIndex(0);
}
else if (inputGSocket->isConnected()) {
operation->setResolutionInputSocketIndex(1);
}
else if (inputBSocket->isConnected()) {
operation->setResolutionInputSocketIndex(2);
}
else {
operation->setResolutionInputSocketIndex(3);
}
inputRSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
inputGSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
inputBSocket->relinkConnections(operation->getInputSocket(2), 2, graph);
inputASocket->relinkConnections(operation->getInputSocket(3), 3, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
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