blob: d9009e313dd91ea61f3d41be82e45e1e2f166113 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_CompositorNode.h"
#include "COM_CompositorOperation.h"
namespace blender::compositor {
CompositorNode::CompositorNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void CompositorNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *editor_node = this->get_bnode();
bool is_active = (editor_node->flag & NODE_DO_OUTPUT_RECALC) || context.is_rendering();
bool ignore_alpha = (editor_node->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
NodeInput *image_socket = this->get_input_socket(0);
NodeInput *alpha_socket = this->get_input_socket(1);
NodeInput *depth_socket = this->get_input_socket(2);
CompositorOperation *compositor_operation = new CompositorOperation();
compositor_operation->set_scene(context.get_scene());
compositor_operation->set_scene_name(context.get_scene()->id.name);
compositor_operation->set_render_data(context.get_render_data());
compositor_operation->set_view_name(context.get_view_name());
compositor_operation->set_bnodetree(context.get_bnodetree());
/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
compositor_operation->set_use_alpha_input(ignore_alpha || alpha_socket->is_linked());
compositor_operation->set_active(is_active);
converter.add_operation(compositor_operation);
converter.map_input_socket(image_socket, compositor_operation->get_input_socket(0));
/* only use alpha link if "use alpha" is enabled */
if (ignore_alpha) {
converter.add_input_value(compositor_operation->get_input_socket(1), 1.0f);
}
else {
converter.map_input_socket(alpha_socket, compositor_operation->get_input_socket(1));
}
converter.map_input_socket(depth_socket, compositor_operation->get_input_socket(2));
converter.add_node_input_preview(image_socket);
}
} // namespace blender::compositor
|