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/*
* Copyright 2014, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Lukas Toenne
*/
#include "COM_CornerPinNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_PlaneCornerPinOperation.h"
CornerPinNode::CornerPinNode(bNode *editorNode) : Node(editorNode)
{
}
void CornerPinNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *input_image = this->getInputSocket(0);
/* note: socket order differs between UI node and operations:
* bNode uses intuitive order following top-down layout:
* upper-left, upper-right, lower-left, lower-right
* Operations use same order as the tracking blenkernel functions expect:
* lower-left, lower-right, upper-right, upper-left
*/
const int node_corner_index[4] = { 3, 4, 2, 1 };
NodeOutput *output_warped_image = this->getOutputSocket(0);
NodeOutput *output_plane = this->getOutputSocket(1);
PlaneCornerPinWarpImageOperation *warp_image_operation = new PlaneCornerPinWarpImageOperation();
converter.addOperation(warp_image_operation);
PlaneCornerPinMaskOperation *plane_mask_operation = new PlaneCornerPinMaskOperation();
converter.addOperation(plane_mask_operation);
converter.mapInputSocket(input_image, warp_image_operation->getInputSocket(0));
for (int i = 0; i < 4; ++i) {
NodeInput *corner_input = getInputSocket(node_corner_index[i]);
converter.mapInputSocket(corner_input, warp_image_operation->getInputSocket(i + 1));
converter.mapInputSocket(corner_input, plane_mask_operation->getInputSocket(i));
}
converter.mapOutputSocket(output_warped_image, warp_image_operation->getOutputSocket());
converter.mapOutputSocket(output_plane, plane_mask_operation->getOutputSocket());
}
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