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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_DefocusNode.h"
#include "COM_BokehImageOperation.h"
#include "COM_ConvertDepthToRadiusOperation.h"
#include "COM_GammaCorrectOperation.h"
#include "COM_MathBaseOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
namespace blender::compositor {
DefocusNode::DefocusNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void DefocusNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *node = this->get_bnode();
const NodeDefocus *data = (const NodeDefocus *)node->storage;
Scene *scene = node->id ? (Scene *)node->id : context.get_scene();
Object *camob = scene ? scene->camera : nullptr;
NodeOperation *radius_operation;
if (data->no_zbuf) {
MathMultiplyOperation *multiply = new MathMultiplyOperation();
SetValueOperation *multiplier = new SetValueOperation();
multiplier->set_value(data->scale);
SetValueOperation *max_radius = new SetValueOperation();
max_radius->set_value(data->maxblur);
MathMinimumOperation *minimize = new MathMinimumOperation();
converter.add_operation(multiply);
converter.add_operation(multiplier);
converter.add_operation(max_radius);
converter.add_operation(minimize);
converter.map_input_socket(get_input_socket(1), multiply->get_input_socket(0));
converter.add_link(multiplier->get_output_socket(), multiply->get_input_socket(1));
converter.add_link(multiply->get_output_socket(), minimize->get_input_socket(0));
converter.add_link(max_radius->get_output_socket(), minimize->get_input_socket(1));
radius_operation = minimize;
}
else {
ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation();
radius_op->set_camera_object(camob);
radius_op->setf_stop(data->fstop);
radius_op->set_max_radius(data->maxblur);
converter.add_operation(radius_op);
converter.map_input_socket(get_input_socket(1), radius_op->get_input_socket(0));
FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
/* maintain close pixels so far Z values don't bleed into the foreground */
blur->set_overlay(FAST_GAUSS_OVERLAY_MIN);
converter.add_operation(blur);
converter.add_link(radius_op->get_output_socket(0), blur->get_input_socket(0));
radius_op->set_post_blur(blur);
radius_operation = blur;
}
NodeBokehImage *bokehdata = new NodeBokehImage();
bokehdata->angle = data->rotation;
bokehdata->rounding = 0.0f;
bokehdata->flaps = data->bktype;
if (data->bktype < 3) {
bokehdata->flaps = 5;
bokehdata->rounding = 1.0f;
}
bokehdata->catadioptric = 0.0f;
bokehdata->lensshift = 0.0f;
BokehImageOperation *bokeh = new BokehImageOperation();
bokeh->set_data(bokehdata);
bokeh->delete_data_on_finish();
converter.add_operation(bokeh);
#ifdef COM_DEFOCUS_SEARCH
InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation();
search->set_max_blur(data->maxblur);
converter.add_operation(search);
converter.add_link(radius_operation->get_output_socket(0), search->get_input_socket(0));
#endif
VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
if (data->preview) {
operation->set_quality(eCompositorQuality::Low);
}
else {
operation->set_quality(context.get_quality());
}
operation->set_max_blur(data->maxblur);
operation->set_threshold(data->bthresh);
converter.add_operation(operation);
converter.add_link(bokeh->get_output_socket(), operation->get_input_socket(1));
converter.add_link(radius_operation->get_output_socket(), operation->get_input_socket(2));
#ifdef COM_DEFOCUS_SEARCH
converter.add_link(search->get_output_socket(), operation->get_input_socket(3));
#endif
if (data->gamco) {
GammaCorrectOperation *correct = new GammaCorrectOperation();
converter.add_operation(correct);
GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
converter.add_operation(inverse);
converter.map_input_socket(get_input_socket(0), correct->get_input_socket(0));
converter.add_link(correct->get_output_socket(), operation->get_input_socket(0));
converter.add_link(operation->get_output_socket(), inverse->get_input_socket(0));
converter.map_output_socket(get_output_socket(), inverse->get_output_socket());
}
else {
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_output_socket(get_output_socket(), operation->get_output_socket());
}
}
} // namespace blender::compositor
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