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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_DespeckleNode.h"
#include "COM_DespeckleOperation.h"
namespace blender::compositor {
DespeckleNode::DespeckleNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void DespeckleNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editor_node = this->get_bnode();
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_image_socket = this->get_input_socket(1);
NodeOutput *output_socket = this->get_output_socket(0);
DespeckleOperation *operation = new DespeckleOperation();
operation->set_threshold(editor_node->custom3);
operation->set_threshold_neighbor(editor_node->custom4);
converter.add_operation(operation);
converter.map_input_socket(input_image_socket, operation->get_input_socket(0));
converter.map_input_socket(input_socket, operation->get_input_socket(1));
converter.map_output_socket(output_socket, operation->get_output_socket());
converter.add_preview(operation->get_output_socket(0));
}
} // namespace blender::compositor
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