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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_DirectionalBlurNode.h"
#include "DNA_scene_types.h"
#include "DNA_node_types.h"
#include "COM_ExecutionSystem.h"
#include "COM_DirectionalBlurOperation.h"
DirectionalBlurNode::DirectionalBlurNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void DirectionalBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
NodeDBlurData *data = (NodeDBlurData *)this->getbNode()->storage;
DirectionalBlurOperation *operation = new DirectionalBlurOperation();
operation->setQuality(context->getQuality());
operation->setData(data);
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
graph->addOperation(operation);
}
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