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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_DisplaceNode.h"
#include "COM_DisplaceOperation.h"
#include "COM_DisplaceSimpleOperation.h"
namespace blender::compositor {
DisplaceNode::DisplaceNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void DisplaceNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeOperation *operation;
if (context.get_quality() == eCompositorQuality::Low) {
operation = new DisplaceSimpleOperation();
}
else {
operation = new DisplaceOperation();
}
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
}
} // namespace blender::compositor
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