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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_DistanceMatteNode.h"
#include "BKE_node.h"
#include "COM_ConvertOperation.h"
#include "COM_DistanceRGBMatteOperation.h"
#include "COM_DistanceYCCMatteOperation.h"
#include "COM_SetAlphaOperation.h"
DistanceMatteNode::DistanceMatteNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void DistanceMatteNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editorsnode = getbNode();
NodeChroma *storage = (NodeChroma *)editorsnode->storage;
NodeInput *inputSocketImage = this->getInputSocket(0);
NodeInput *inputSocketKey = this->getInputSocket(1);
NodeOutput *outputSocketImage = this->getOutputSocket(0);
NodeOutput *outputSocketMatte = this->getOutputSocket(1);
SetAlphaOperation *operationAlpha = new SetAlphaOperation();
converter.addOperation(operationAlpha);
/* work in RGB color space */
NodeOperation *operation;
if (storage->channel == 1) {
DistanceRGBMatteOperation *matte = new DistanceRGBMatteOperation();
matte->setSettings(storage);
converter.addOperation(matte);
converter.mapInputSocket(inputSocketImage, matte->getInputSocket(0));
converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
converter.mapInputSocket(inputSocketKey, matte->getInputSocket(1));
operation = matte;
}
/* work in YCbCr color space */
else {
DistanceYCCMatteOperation *matte = new DistanceYCCMatteOperation();
matte->setSettings(storage);
converter.addOperation(matte);
ConvertRGBToYCCOperation *operationYCCImage = new ConvertRGBToYCCOperation();
ConvertRGBToYCCOperation *operationYCCMatte = new ConvertRGBToYCCOperation();
operationYCCImage->setMode(BLI_YCC_ITU_BT709);
operationYCCMatte->setMode(BLI_YCC_ITU_BT709);
converter.addOperation(operationYCCImage);
converter.addOperation(operationYCCMatte);
converter.mapInputSocket(inputSocketImage, operationYCCImage->getInputSocket(0));
converter.addLink(operationYCCImage->getOutputSocket(), matte->getInputSocket(0));
converter.addLink(operationYCCImage->getOutputSocket(), operationAlpha->getInputSocket(0));
converter.mapInputSocket(inputSocketKey, operationYCCMatte->getInputSocket(0));
converter.addLink(operationYCCMatte->getOutputSocket(), matte->getInputSocket(1));
operation = matte;
}
converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));
converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
if (storage->channel != 1) {
ConvertYCCToRGBOperation *inv_convert = new ConvertYCCToRGBOperation();
inv_convert->setMode(BLI_YCC_ITU_BT709);
converter.addOperation(inv_convert);
converter.addLink(operationAlpha->getOutputSocket(0), inv_convert->getInputSocket(0));
converter.mapOutputSocket(outputSocketImage, inv_convert->getOutputSocket());
converter.addPreview(inv_convert->getOutputSocket());
}
else {
converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());
converter.addPreview(operationAlpha->getOutputSocket());
}
}
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