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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_FlipNode.h"
#include "COM_FlipOperation.h"
namespace blender::compositor {
FlipNode::FlipNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void FlipNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);
FlipOperation *operation = new FlipOperation();
switch (this->getbNode()->custom1) {
case 0: /* TODO: I didn't find any constants in the old implementation,
* should I introduce them. */
operation->setFlipX(true);
operation->setFlipY(false);
break;
case 1:
operation->setFlipX(false);
operation->setFlipY(true);
break;
case 2:
operation->setFlipX(true);
operation->setFlipY(true);
break;
}
converter.addOperation(operation);
converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
} // namespace blender::compositor
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