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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_GroupNode.h"
#include "COM_SocketProxyNode.h"
#include "COM_ExecutionSystemHelper.h"
GroupNode::GroupNode(bNode *editorNode): Node(editorNode)
{
}
void GroupNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
}
void GroupNode::ungroup(ExecutionSystem &system)
{
bNode * bnode = this->getbNode();
vector<InputSocket*> &inputsockets = this->getInputSockets();
vector<OutputSocket*> &outputsockets = this->getOutputSockets();
unsigned int index;
/* get the node list size _before_ adding proxy nodes, so they are available for linking */
int nodes_start = system.getNodes().size();
for (index = 0 ; index < inputsockets.size();index ++) {
InputSocket * inputSocket = inputsockets[index];
bNodeSocket *editorInput = inputSocket->getbNodeSocket();
if (editorInput->groupsock) {
SocketProxyNode * proxy = new SocketProxyNode(bnode, editorInput, editorInput->groupsock);
inputSocket->relinkConnections(proxy->getInputSocket(0), index, &system);
ExecutionSystemHelper::addNode(system.getNodes(), proxy);
}
}
for (index = 0 ; index < outputsockets.size();index ++) {
OutputSocket * outputSocket = outputsockets[index];
bNodeSocket *editorOutput = outputSocket->getbNodeSocket();
if (editorOutput->groupsock) {
SocketProxyNode * proxy = new SocketProxyNode(bnode, editorOutput->groupsock, editorOutput);
outputSocket->relinkConnections(proxy->getOutputSocket(0));
ExecutionSystemHelper::addNode(system.getNodes(), proxy);
}
}
bNodeTree *subtree = (bNodeTree*)bnode->id;
ExecutionSystemHelper::addbNodeTree(system, nodes_start, subtree, bnode);
}
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