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COM_HueSaturationValueCorrectNode.cc « nodes « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2011 Blender Foundation. */

#include "COM_HueSaturationValueCorrectNode.h"

#include "COM_ConvertOperation.h"
#include "COM_HueSaturationValueCorrectOperation.h"
#include "COM_MixOperation.h"

namespace blender::compositor {

HueSaturationValueCorrectNode::HueSaturationValueCorrectNode(bNode *editor_node)
    : Node(editor_node)
{
  /* pass */
}

void HueSaturationValueCorrectNode::convert_to_operations(
    NodeConverter &converter, const CompositorContext & /*context*/) const
{
  NodeInput *value_socket = this->get_input_socket(0);
  NodeInput *color_socket = this->get_input_socket(1);
  NodeOutput *output_socket = this->get_output_socket(0);
  const bNode *editorsnode = get_bnode();
  CurveMapping *storage = (CurveMapping *)editorsnode->storage;

  ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
  converter.add_operation(rgbToHSV);

  ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
  converter.add_operation(hsvToRGB);

  HueSaturationValueCorrectOperation *changeHSV = new HueSaturationValueCorrectOperation();
  changeHSV->set_curve_mapping(storage);
  converter.add_operation(changeHSV);

  MixBlendOperation *blend = new MixBlendOperation();
  blend->set_canvas_input_index(1);
  converter.add_operation(blend);

  converter.map_input_socket(color_socket, rgbToHSV->get_input_socket(0));
  converter.add_link(rgbToHSV->get_output_socket(), changeHSV->get_input_socket(0));
  converter.add_link(changeHSV->get_output_socket(), hsvToRGB->get_input_socket(0));
  converter.add_link(hsvToRGB->get_output_socket(), blend->get_input_socket(2));
  converter.map_input_socket(color_socket, blend->get_input_socket(1));
  converter.map_input_socket(value_socket, blend->get_input_socket(0));
  converter.map_output_socket(output_socket, blend->get_output_socket());
}

}  // namespace blender::compositor