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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_HueSaturationValueCorrectNode.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_HueSaturationValueCorrectOperation.h"
#include "COM_MixOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
HueSaturationValueCorrectNode::HueSaturationValueCorrectNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void HueSaturationValueCorrectNode::convertToOperations(
NodeConverter &converter, const CompositorContext & /*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *colorSocket = this->getInputSocket(1);
NodeOutput *outputSocket = this->getOutputSocket(0);
bNode *editorsnode = getbNode();
CurveMapping *storage = (CurveMapping *)editorsnode->storage;
ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
converter.addOperation(rgbToHSV);
ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
converter.addOperation(hsvToRGB);
HueSaturationValueCorrectOperation *changeHSV = new HueSaturationValueCorrectOperation();
changeHSV->setCurveMapping(storage);
converter.addOperation(changeHSV);
MixBlendOperation *blend = new MixBlendOperation();
blend->setResolutionInputSocketIndex(1);
converter.addOperation(blend);
converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
converter.mapInputSocket(valueSocket, blend->getInputSocket(0));
converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}
} // namespace blender::compositor
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