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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_HueSaturationValueNode.h"
#include "COM_ChangeHSVOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_MixOperation.h"
namespace blender::compositor {
HueSaturationValueNode::HueSaturationValueNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void HueSaturationValueNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *color_socket = this->get_input_socket(0);
NodeInput *hue_socket = this->get_input_socket(1);
NodeInput *saturation_socket = this->get_input_socket(2);
NodeInput *value_socket = this->get_input_socket(3);
NodeInput *fac_socket = this->get_input_socket(4);
NodeOutput *output_socket = this->get_output_socket(0);
ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
converter.add_operation(rgbToHSV);
ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
converter.add_operation(hsvToRGB);
ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
converter.map_input_socket(hue_socket, changeHSV->get_input_socket(1));
converter.map_input_socket(saturation_socket, changeHSV->get_input_socket(2));
converter.map_input_socket(value_socket, changeHSV->get_input_socket(3));
converter.add_operation(changeHSV);
MixBlendOperation *blend = new MixBlendOperation();
blend->set_canvas_input_index(1);
converter.add_operation(blend);
converter.map_input_socket(color_socket, rgbToHSV->get_input_socket(0));
converter.add_link(rgbToHSV->get_output_socket(), changeHSV->get_input_socket(0));
converter.add_link(changeHSV->get_output_socket(), hsvToRGB->get_input_socket(0));
converter.add_link(hsvToRGB->get_output_socket(), blend->get_input_socket(2));
converter.map_input_socket(color_socket, blend->get_input_socket(1));
converter.map_input_socket(fac_socket, blend->get_input_socket(0));
converter.map_output_socket(output_socket, blend->get_output_socket());
}
} // namespace blender::compositor
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