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COM_HueSaturationValueNode.cpp « nodes « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *      Jeroen Bakker
 *      Monique Dewanchand
 */

#include "COM_HueSaturationValueNode.h"

#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_ChangeHSVOperation.h"
#include "DNA_node_types.h"

HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorNode)
{
	/* pass */
}

void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *colorSocket = this->getInputSocket(0);
	NodeInput *hueSocket = this->getInputSocket(1);
	NodeInput *saturationSocket = this->getInputSocket(2);
	NodeInput *valueSocket = this->getInputSocket(3);
	NodeInput *facSocket = this->getInputSocket(4);
	NodeOutput *outputSocket = this->getOutputSocket(0);

	ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
	converter.addOperation(rgbToHSV);

	ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
	converter.addOperation(hsvToRGB);

	ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
	converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1));
	converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2));
	converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3));
	converter.addOperation(changeHSV);

	MixBlendOperation *blend = new MixBlendOperation();
	blend->setResolutionInputSocketIndex(1);
	converter.addOperation(blend);

	converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
	converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
	converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
	converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
	converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
	converter.mapInputSocket(facSocket, blend->getInputSocket(0));
	converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}