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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_IDMaskNode.h"
#include "DNA_scene_types.h"
#include "COM_IDMaskOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_AntiAliasOperation.h"
IDMaskNode::IDMaskNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void IDMaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
bNode *bnode = this->getbNode();
IDMaskOperation *operation;
operation = new IDMaskOperation();
operation->setObjectIndex(bnode->custom1);
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
if (bnode->custom2 == 0 || context->getScene()->r.scemode & R_FULL_SAMPLE) {
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
}
else {
AntiAliasOperation *antiAliasOperation = new AntiAliasOperation();
addLink(graph, operation->getOutputSocket(), antiAliasOperation->getInputSocket(0));
this->getOutputSocket(0)->relinkConnections(antiAliasOperation->getOutputSocket(0));
graph->addOperation(antiAliasOperation);
}
graph->addOperation(operation);
}
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