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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_InpaintNode.h"
#include "COM_InpaintOperation.h"
namespace blender::compositor {
InpaintNode::InpaintNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void InpaintNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editor_node = this->get_bnode();
/* if (editor_node->custom1 == CMP_NODE_INPAINT_SIMPLE) { */
if (true) {
InpaintSimpleOperation *operation = new InpaintSimpleOperation();
operation->set_iterations(editor_node->custom2);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
}
}
} // namespace blender::compositor
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