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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_LensDistortionNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_ProjectorLensDistortionOperation.h"
#include "COM_ScreenLensDistortionOperation.h"
LensDistortionNode::LensDistortionNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void LensDistortionNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editorNode = this->getbNode();
NodeLensDist *data = (NodeLensDist *)editorNode->storage;
if (data->proj) {
ProjectorLensDistortionOperation *operation = new ProjectorLensDistortionOperation();
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
else {
ScreenLensDistortionOperation *operation = new ScreenLensDistortionOperation();
operation->setFit(data->fit);
operation->setJitter(data->jit);
if (!getInputSocket(1)->isLinked()) {
operation->setDistortion(getInputSocket(1)->getEditorValueFloat());
}
if (!getInputSocket(2)->isLinked()) {
operation->setDispersion(getInputSocket(2)->getEditorValueFloat());
}
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
}
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