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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_LuminanceMatteNode.h"
#include "BKE_node.h"
#include "COM_LuminanceMatteOperation.h"
#include "COM_ConvertRGBToYUVOperation.h"
#include "COM_SetAlphaOperation.h"
LuminanceMatteNode::LuminanceMatteNode(bNode *editorNode): Node(editorNode)
{}
void LuminanceMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) {
InputSocket *inputSocket = this->getInputSocket(0);
OutputSocket *outputSocketImage = this->getOutputSocket(0);
OutputSocket *outputSocketMatte = this->getOutputSocket(1);
ConvertRGBToYUVOperation *rgbToYUV = new ConvertRGBToYUVOperation();
LuminanceMatteOperation *operationSet = new LuminanceMatteOperation();
bNode* editorsnode = getbNode();
operationSet->setSettings((NodeChroma*)editorsnode->storage);
inputSocket->relinkConnections(rgbToYUV->getInputSocket(0), true, 0, graph);
addLink(graph, rgbToYUV->getOutputSocket(), operationSet->getInputSocket(0));
if (outputSocketMatte->isConnected()) {
outputSocketMatte->relinkConnections(operationSet->getOutputSocket(0));
}
graph->addOperation(rgbToYUV);
graph->addOperation(operationSet);
SetAlphaOperation *operation = new SetAlphaOperation();
addLink(graph, rgbToYUV->getInputSocket(0)->getConnection()->getFromSocket(), operation->getInputSocket(0));
addLink(graph, operationSet->getOutputSocket(), operation->getInputSocket(1));
graph->addOperation(operation);
addPreviewOperation(graph, operation->getOutputSocket(), 9);
if (outputSocketImage->isConnected()) {
outputSocketImage->relinkConnections(operation->getOutputSocket());
}
}
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