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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#include "COM_MapRangeNode.h"
#include "COM_MapRangeOperation.h"
namespace blender::compositor {
MapRangeNode::MapRangeNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MapRangeNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *value_socket = this->get_input_socket(0);
NodeInput *source_min_socket = this->get_input_socket(1);
NodeInput *source_max_socket = this->get_input_socket(2);
NodeInput *dest_min_socket = this->get_input_socket(3);
NodeInput *dest_max_socket = this->get_input_socket(4);
NodeOutput *output_socket = this->get_output_socket(0);
MapRangeOperation *operation = new MapRangeOperation();
operation->set_use_clamp(this->get_bnode()->custom1);
converter.add_operation(operation);
converter.map_input_socket(value_socket, operation->get_input_socket(0));
converter.map_input_socket(source_min_socket, operation->get_input_socket(1));
converter.map_input_socket(source_max_socket, operation->get_input_socket(2));
converter.map_input_socket(dest_min_socket, operation->get_input_socket(3));
converter.map_input_socket(dest_max_socket, operation->get_input_socket(4));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
}
} // namespace blender::compositor
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