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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2012 Blender Foundation. */

#include "COM_MapRangeNode.h"

#include "COM_MapRangeOperation.h"

namespace blender::compositor {

MapRangeNode::MapRangeNode(bNode *editor_node) : Node(editor_node)
{
  /* pass */
}

void MapRangeNode::convert_to_operations(NodeConverter &converter,
                                         const CompositorContext & /*context*/) const
{
  NodeInput *value_socket = this->get_input_socket(0);
  NodeInput *source_min_socket = this->get_input_socket(1);
  NodeInput *source_max_socket = this->get_input_socket(2);
  NodeInput *dest_min_socket = this->get_input_socket(3);
  NodeInput *dest_max_socket = this->get_input_socket(4);
  NodeOutput *output_socket = this->get_output_socket(0);

  MapRangeOperation *operation = new MapRangeOperation();
  operation->set_use_clamp(this->get_bnode()->custom1);
  converter.add_operation(operation);

  converter.map_input_socket(value_socket, operation->get_input_socket(0));
  converter.map_input_socket(source_min_socket, operation->get_input_socket(1));
  converter.map_input_socket(source_max_socket, operation->get_input_socket(2));
  converter.map_input_socket(dest_min_socket, operation->get_input_socket(3));
  converter.map_input_socket(dest_max_socket, operation->get_input_socket(4));
  converter.map_output_socket(output_socket, operation->get_output_socket(0));
}

}  // namespace blender::compositor