1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#include "COM_MapRangeNode.h"
#include "COM_MapRangeOperation.h"
namespace blender::compositor {
MapRangeNode::MapRangeNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MapRangeNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *value_socket = this->get_input_socket(0);
NodeInput *source_min_socket = this->get_input_socket(1);
NodeInput *source_max_socket = this->get_input_socket(2);
NodeInput *dest_min_socket = this->get_input_socket(3);
NodeInput *dest_max_socket = this->get_input_socket(4);
NodeOutput *output_socket = this->get_output_socket(0);
MapRangeOperation *operation = new MapRangeOperation();
operation->set_use_clamp(this->get_bnode()->custom1);
converter.add_operation(operation);
converter.map_input_socket(value_socket, operation->get_input_socket(0));
converter.map_input_socket(source_min_socket, operation->get_input_socket(1));
converter.map_input_socket(source_max_socket, operation->get_input_socket(2));
converter.map_input_socket(dest_min_socket, operation->get_input_socket(3));
converter.map_input_socket(dest_max_socket, operation->get_input_socket(4));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
}
} // namespace blender::compositor
|