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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_MapUVNode.h"
#include "COM_MapUVOperation.h"
namespace blender::compositor {
MapUVNode::MapUVNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MapUVNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *node = this->get_bnode();
MapUVOperation *operation = new MapUVOperation();
operation->set_alpha((float)node->custom1);
operation->set_canvas_input_index(1);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
}
} // namespace blender::compositor
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