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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MapValueNode.h"
#include "COM_MapValueOperation.h"
#include "COM_ExecutionSystem.h"
MapValueNode::MapValueNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void MapValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
TexMapping *storage = (TexMapping *)this->getbNode()->storage;
NodeInput *colorSocket = this->getInputSocket(0);
NodeOutput *valueSocket = this->getOutputSocket(0);
MapValueOperation *convertProg = new MapValueOperation();
convertProg->setSettings(storage);
converter.addOperation(convertProg);
converter.mapInputSocket(colorSocket, convertProg->getInputSocket(0));
converter.mapOutputSocket(valueSocket, convertProg->getOutputSocket(0));
}
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