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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_MaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MaskOperation.h"
extern "C" {
#include "DNA_mask_types.h"
}
MaskNode::MaskNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
const RenderData *data = &context->getScene()->r;
OutputSocket *outputMask = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Mask *mask = (Mask *)editorNode->id;
// always connect the output image
MaskOperation *operation = new MaskOperation();
operation->setMaskWidth(data->xsch * data->size / 100.0f);
operation->setMaskHeight(data->ysch * data->size / 100.0f);
if (outputMask->isConnected()) {
outputMask->relinkConnections(operation->getOutputSocket());
}
operation->setMask(mask);
operation->setFramenumber(context->getFramenumber());
operation->setSmooth((bool)editorNode->custom1);
graph->addOperation(operation);
}
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