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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "COM_MaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MaskOperation.h"
extern "C" {
# include "DNA_mask_types.h"
}
MaskNode::MaskNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void MaskNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
const RenderData *rd = context.getRenderData();
NodeOutput *outputMask = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
NodeMask *data = (NodeMask *)editorNode->storage;
Mask *mask = (Mask *)editorNode->id;
// always connect the output image
MaskOperation *operation = new MaskOperation();
if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED) {
operation->setMaskWidth(data->size_x);
operation->setMaskHeight(data->size_y);
}
else if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
operation->setMaskWidth(data->size_x * (rd->size / 100.0f));
operation->setMaskHeight(data->size_y * (rd->size / 100.0f));
}
else {
operation->setMaskWidth(rd->xsch * rd->size / 100.0f);
operation->setMaskHeight(rd->ysch * rd->size / 100.0f);
}
operation->setMask(mask);
operation->setFramenumber(context.getFramenumber());
operation->setFeather((bool)(editorNode->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
if ((editorNode->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) &&
(editorNode->custom2 > 1) &&
(editorNode->custom3 > FLT_EPSILON))
{
operation->setMotionBlurSamples(editorNode->custom2);
operation->setMotionBlurShutter(editorNode->custom3);
}
converter.addOperation(operation);
converter.mapOutputSocket(outputMask, operation->getOutputSocket());
}
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