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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "COM_MathNode.h"
#include "COM_MathBaseOperation.h"
#include "COM_ExecutionSystem.h"
void MathNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
MathBaseOperation *operation = NULL;
switch (this->getbNode()->custom1) {
case NODE_MATH_ADD:
operation = new MathAddOperation();
break;
case NODE_MATH_SUB:
operation = new MathSubtractOperation();
break;
case NODE_MATH_MUL:
operation = new MathMultiplyOperation();
break;
case NODE_MATH_DIVIDE:
operation = new MathDivideOperation();
break;
case NODE_MATH_SIN:
operation = new MathSineOperation();
break;
case NODE_MATH_COS:
operation = new MathCosineOperation();
break;
case NODE_MATH_TAN:
operation = new MathTangentOperation();
break;
case NODE_MATH_ASIN:
operation = new MathArcSineOperation();
break;
case NODE_MATH_ACOS:
operation = new MathArcCosineOperation();
break;
case NODE_MATH_ATAN:
operation = new MathArcTangentOperation();
break;
case NODE_MATH_POW:
operation = new MathPowerOperation();
break;
case NODE_MATH_LOG:
operation = new MathLogarithmOperation();
break;
case NODE_MATH_MIN:
operation = new MathMinimumOperation();
break;
case NODE_MATH_MAX:
operation = new MathMaximumOperation();
break;
case NODE_MATH_ROUND:
operation = new MathRoundOperation();
break;
case NODE_MATH_LESS:
operation = new MathLessThanOperation();
break;
case NODE_MATH_GREATER:
operation = new MathGreaterThanOperation();
break;
case NODE_MATH_MOD:
operation = new MathModuloOperation();
break;
case NODE_MATH_ABS:
operation = new MathAbsoluteOperation();
break;
case NODE_MATH_ATAN2:
operation = new MathArcTan2Operation();
break;
case NODE_MATH_FLOOR:
operation = new MathFloorOperation();
break;
case NODE_MATH_CEIL:
operation = new MathCeilOperation();
break;
case NODE_MATH_FRACT:
operation = new MathFractOperation();
break;
case NODE_MATH_SQRT:
operation = new MathSqrtOperation();
break;
}
if (operation) {
bool useClamp = getbNode()->custom2;
operation->setUseClamp(useClamp);
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
}
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