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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MovieDistortionNode.h"
#include "COM_MovieDistortionOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_movieclip_types.h"
MovieDistortionNode::MovieDistortionNode(bNode *editorNode) : Node(editorNode) {
}
void MovieDistortionNode::convertToOperations(ExecutionSystem *system, CompositorContext * context) {
InputSocket *inputSocket = this->getInputSocket(0);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode* bnode = this->getbNode();
MovieClip * clip = (MovieClip*)bnode->id;
MovieDistortionOperation * operation = new MovieDistortionOperation(bnode->custom1 == 1);
operation->setMovieClip(clip);
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, system);
outputSocket->relinkConnections(operation->getOutputSocket(0));
system->addOperation(operation);
}
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