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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_MuteNode_h_
#define _COM_MuteNode_h_
#include <map>
#include "COM_Node.h"
extern "C" {
# include "BKE_node.h"
}
/**
* @brief MuteNode
* @ingroup Node
*/
class MuteNode : public Node {
public:
MuteNode(bNode *editorNode);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
private:
typedef std::map<bNodeSocket *, Socket *> SocketMap;
void reconnect(ExecutionSystem *graph, OutputSocket *output);
void createDefaultOutput(ExecutionSystem *graph, OutputSocket *output);
template<class SocketType> void fillSocketMap(vector<SocketType *> &sockets, SocketMap &socketMap);
};
#endif
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