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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_NormalizeNode.h"
#include "COM_NormalizeOperation.h"
#include "COM_ExecutionSystem.h"
NormalizeNode::NormalizeNode(bNode *editorNode): Node(editorNode) {
}
void NormalizeNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
NormalizeOperation *operation = new NormalizeOperation();
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
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