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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_OutputFileNode.h"
namespace blender::compositor {
OutputFileNode::OutputFileNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void OutputFileNode::add_input_sockets(OutputOpenExrMultiLayerOperation &operation) const
{
for (NodeInput *input : inputs_) {
NodeImageMultiFileSocket *sockdata =
(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
/* NOTE: layer becomes an empty placeholder if the input is not linked. */
operation.add_layer(sockdata->layer, input->get_data_type(), input->is_linked());
}
}
void OutputFileNode::map_input_sockets(NodeConverter &converter,
OutputOpenExrMultiLayerOperation &operation) const
{
bool preview_added = false;
int index = 0;
for (NodeInput *input : inputs_) {
converter.map_input_socket(input, operation.get_input_socket(index++));
if (!preview_added) {
converter.add_node_input_preview(input);
preview_added = true;
}
}
}
void OutputFileNode::add_preview_to_first_linked_input(NodeConverter &converter) const
{
if (get_input_sockets().is_empty()) {
return;
}
NodeInput *first_socket = this->get_input_socket(0);
if (first_socket->is_linked()) {
converter.add_node_input_preview(first_socket);
}
}
void OutputFileNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeImageMultiFile *storage = (NodeImageMultiFile *)this->get_bnode()->storage;
const bool is_multiview = (context.get_render_data()->scemode & R_MULTIVIEW) != 0;
add_preview_to_first_linked_input(converter);
if (!context.is_rendering()) {
/* only output files when rendering a sequence -
* otherwise, it overwrites the output files just
* scrubbing through the timeline when the compositor updates.
*/
return;
}
if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
const bool use_half_float = (storage->format.depth == R_IMF_CHAN_DEPTH_16);
/* single output operation for the multilayer file */
OutputOpenExrMultiLayerOperation *output_operation;
if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
output_operation = new OutputOpenExrMultiLayerMultiViewOperation(context.get_scene(),
context.get_render_data(),
context.get_bnodetree(),
storage->base_path,
storage->format.exr_codec,
use_half_float,
context.get_view_name());
}
else {
output_operation = new OutputOpenExrMultiLayerOperation(context.get_scene(),
context.get_render_data(),
context.get_bnodetree(),
storage->base_path,
storage->format.exr_codec,
use_half_float,
context.get_view_name());
}
converter.add_operation(output_operation);
/* First add all inputs. Inputs are stored in a Vector and can be moved to a different
* memory address during this time. */
add_input_sockets(*output_operation);
/* After adding the sockets the memory addresses will stick. */
map_input_sockets(converter, *output_operation);
}
else { /* single layer format */
for (NodeInput *input : inputs_) {
if (input->is_linked()) {
NodeImageMultiFileSocket *sockdata =
(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
ImageFormatData *format = (sockdata->use_node_format ? &storage->format :
&sockdata->format);
char path[FILE_MAX];
/* combine file path for the input */
BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
NodeOperation *output_operation = nullptr;
if (is_multiview && format->views_format == R_IMF_VIEWS_MULTIVIEW) {
output_operation = new OutputOpenExrSingleLayerMultiViewOperation(
context.get_scene(),
context.get_render_data(),
context.get_bnodetree(),
input->get_data_type(),
format,
path,
context.get_view_name(),
sockdata->save_as_render);
}
else if ((!is_multiview) || (format->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
output_operation = new OutputSingleLayerOperation(context.get_scene(),
context.get_render_data(),
context.get_bnodetree(),
input->get_data_type(),
format,
path,
context.get_view_name(),
sockdata->save_as_render);
}
else { /* R_IMF_VIEWS_STEREO_3D */
output_operation = new OutputStereoOperation(context.get_scene(),
context.get_render_data(),
context.get_bnodetree(),
input->get_data_type(),
format,
path,
sockdata->layer,
context.get_view_name(),
sockdata->save_as_render);
}
converter.add_operation(output_operation);
converter.map_input_socket(input, output_operation->get_input_socket(0));
}
}
}
}
} // namespace blender::compositor
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