Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_RenderLayersNode.cc « nodes « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 274f8be5685a39edec60539f3f6b9c7554eadc6f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2011 Blender Foundation. */

#include "COM_RenderLayersNode.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"

namespace blender::compositor {

RenderLayersNode::RenderLayersNode(bNode *editor_node) : Node(editor_node)
{
  /* pass */
}

void RenderLayersNode::test_socket_link(NodeConverter &converter,
                                        const CompositorContext &context,
                                        NodeOutput *output,
                                        RenderLayersProg *operation,
                                        Scene *scene,
                                        int layer_id,
                                        bool is_preview) const
{
  operation->set_scene(scene);
  operation->set_layer_id(layer_id);
  operation->set_render_data(context.get_render_data());
  operation->set_view_name(context.get_view_name());

  converter.map_output_socket(output, operation->get_output_socket());
  converter.add_operation(operation);

  if (is_preview) { /* only for image socket */
    converter.add_preview(operation->get_output_socket());
  }
}

void RenderLayersNode::test_render_link(NodeConverter &converter,
                                        const CompositorContext &context,
                                        Render *re) const
{
  Scene *scene = (Scene *)this->get_bnode()->id;
  const short layer_id = this->get_bnode()->custom1;
  RenderResult *rr = RE_AcquireResultRead(re);
  if (rr == nullptr) {
    missing_render_link(converter);
    return;
  }
  ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layer_id);
  if (view_layer == nullptr) {
    missing_render_link(converter);
    return;
  }
  RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
  if (rl == nullptr) {
    missing_render_link(converter);
    return;
  }

  for (NodeOutput *output : get_output_sockets()) {
    NodeImageLayer *storage = (NodeImageLayer *)output->get_bnode_socket()->storage;
    RenderPass *rpass = (RenderPass *)BLI_findstring(
        &rl->passes, storage->pass_name, offsetof(RenderPass, name));
    if (rpass == nullptr) {
      missing_socket_link(converter, output);
      continue;
    }
    RenderLayersProg *operation;
    bool is_preview;
    if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
        STREQ(output->get_bnode_socket()->name, "Alpha")) {
      operation = new RenderLayersAlphaProg(rpass->name, DataType::Value, rpass->channels);
      is_preview = false;
    }
    else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
      operation = new RenderLayersDepthProg(rpass->name, DataType::Value, rpass->channels);
      is_preview = false;
    }
    else {
      DataType type;
      switch (rpass->channels) {
        case 4:
          type = DataType::Color;
          break;
        case 3:
          type = DataType::Vector;
          break;
        case 1:
          type = DataType::Value;
          break;
        default:
          BLI_assert_msg(0, "Unexpected number of channels for pass");
          type = DataType::Value;
          break;
      }
      operation = new RenderLayersProg(rpass->name, type, rpass->channels);
      is_preview = STREQ(output->get_bnode_socket()->name, "Image");
    }
    test_socket_link(converter, context, output, operation, scene, layer_id, is_preview);
  }
}

void RenderLayersNode::missing_socket_link(NodeConverter &converter, NodeOutput *output) const
{
  NodeOperation *operation;
  switch (output->get_data_type()) {
    case DataType::Color: {
      const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
      SetColorOperation *color_operation = new SetColorOperation();
      color_operation->set_channels(color);
      operation = color_operation;
      break;
    }
    case DataType::Vector: {
      const float vector[3] = {0.0f, 0.0f, 0.0f};
      SetVectorOperation *vector_operation = new SetVectorOperation();
      vector_operation->set_vector(vector);
      operation = vector_operation;
      break;
    }
    case DataType::Value: {
      SetValueOperation *value_operation = new SetValueOperation();
      value_operation->set_value(0.0f);
      operation = value_operation;
      break;
    }
    default: {
      BLI_assert_msg(0, "Unexpected data type");
      return;
    }
  }

  converter.map_output_socket(output, operation->get_output_socket());
  converter.add_operation(operation);
}

void RenderLayersNode::missing_render_link(NodeConverter &converter) const
{
  for (NodeOutput *output : outputs_) {
    missing_socket_link(converter, output);
  }
}

void RenderLayersNode::convert_to_operations(NodeConverter &converter,
                                             const CompositorContext &context) const
{
  Scene *scene = (Scene *)this->get_bnode()->id;
  Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;

  if (re != nullptr) {
    test_render_link(converter, context, re);
    RE_ReleaseResult(re);
  }
  else {
    missing_render_link(converter);
  }
}

}  // namespace blender::compositor