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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_RENDERLAYERSNODE_H__
#define __COM_RENDERLAYERSNODE_H__
#include "COM_Node.h"
#include "COM_RenderLayersProg.h"
#include "DNA_node_types.h"
struct Render;
/**
* \brief RenderLayersNode
* \ingroup Node
*/
class RenderLayersNode : public Node {
public:
RenderLayersNode(bNode *editorNode);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
private:
void testSocketLink(NodeConverter &converter,
const CompositorContext &context,
NodeOutput *output,
RenderLayersProg *operation,
Scene *scene,
int layerId,
bool is_preview) const;
void testRenderLink(NodeConverter &converter,
const CompositorContext &context,
Render *re) const;
void missingSocketLink(NodeConverter &converter, NodeOutput *output) const;
void missingRenderLink(NodeConverter &converter) const;
};
#endif /* __COM_RENDERLAYERSNODE_H__ */
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