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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_RotateNode.h"
#include "COM_RotateOperation.h"
#include "COM_SetSamplerOperation.h"
namespace blender::compositor {
RotateNode::RotateNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void RotateNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_degree_socket = this->get_input_socket(1);
NodeOutput *output_socket = this->get_output_socket(0);
RotateOperation *operation = new RotateOperation();
converter.add_operation(operation);
PixelSampler sampler = (PixelSampler)this->get_bnode()->custom1;
switch (context.get_execution_model()) {
case eExecutionModel::Tiled: {
SetSamplerOperation *sampler_op = new SetSamplerOperation();
sampler_op->set_sampler(sampler);
converter.add_operation(sampler_op);
converter.add_link(sampler_op->get_output_socket(), operation->get_input_socket(0));
converter.map_input_socket(input_socket, sampler_op->get_input_socket(0));
break;
}
case eExecutionModel::FullFrame: {
operation->set_sampler(sampler);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
break;
}
}
converter.map_input_socket(input_degree_socket, operation->get_input_socket(1));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
}
} // namespace blender::compositor
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