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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_RotateNode.h"
#include "COM_RotateOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_SetSamplerOperation.h"
RotateNode::RotateNode(bNode *editorNode) : Node(editorNode)
{
}
void RotateNode::convertToOperations(ExecutionSystem *system, CompositorContext * context)
{
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputDegreeSocket = this->getInputSocket(1);
OutputSocket *outputSocket = this->getOutputSocket(0);
RotateOperation *operation = new RotateOperation();
SetSamplerOperation *sampler = new SetSamplerOperation();
switch (this->getbNode()->custom1) {
case 0:
sampler->setSampler(COM_PS_NEAREST);
break ;
case 1:
sampler->setSampler(COM_PS_BILINEAR);
break;
case 2:
sampler->setSampler(COM_PS_BICUBIC);
break;
}
addLink(system, sampler->getOutputSocket(), operation->getInputSocket(0));
inputSocket->relinkConnections(sampler->getInputSocket(0), true, 0, system);
inputDegreeSocket->relinkConnections(operation->getInputSocket(1), true, 1, system);
outputSocket->relinkConnections(operation->getOutputSocket(0));
system->addOperation(sampler);
system->addOperation(operation);
}
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