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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ScaleNode.h"
#include "COM_ScaleOperation.h"
#include "COM_ExecutionSystem.h"
#include "BKE_node.h"
#include "COM_SetValueOperation.h"
ScaleNode::ScaleNode(bNode *editorNode) : Node(editorNode)
{
}
void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputXSocket = this->getInputSocket(1);
InputSocket *inputYSocket = this->getInputSocket(2);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode *bnode = this->getbNode();
switch (bnode->custom1) {
case CMP_SCALE_RELATIVE: {
ScaleOperation *operation = new ScaleOperation();
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, graph);
inputXSocket->relinkConnections(operation->getInputSocket(1), true, 1, graph);
inputYSocket->relinkConnections(operation->getInputSocket(2), true, 2, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
break;
case CMP_SCALE_SCENEPERCENT: {
SetValueOperation * scaleFactorOperation = new SetValueOperation();
scaleFactorOperation->setValue(context->getScene()->r.size/100.0f);
ScaleOperation * operation = new ScaleOperation();
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, graph);
addLink(graph, scaleFactorOperation->getOutputSocket(), operation->getInputSocket(1));
addLink(graph, scaleFactorOperation->getOutputSocket(), operation->getInputSocket(2));
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(scaleFactorOperation);
graph->addOperation(operation);
}
break;
case CMP_SCALE_RENDERPERCENT: {
const RenderData *data = &context->getScene()->r;
ScaleFixedSizeOperation * operation = new ScaleFixedSizeOperation();
operation->setNewWidth(data->xsch*data->size/100.0f);
operation->setNewHeight(data->ysch*data->size/100.0f);
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
operation->getInputSocket(0)->getConnection()->setIgnoreResizeCheck(true);
graph->addOperation(operation);
}
break;
case CMP_SCALE_ABSOLUTE: {
ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation(); // TODO: what is the use of this one.... perhaps some issues when the ui was updated....
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, graph);
inputXSocket->relinkConnections(operation->getInputSocket(1), true, 1, graph);
inputYSocket->relinkConnections(operation->getInputSocket(2), true, 2, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
break;
}
}
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