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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2022, Blender Foundation.
*/
#include "COM_SceneTimeNode.h"
#include "COM_SetValueOperation.h"
namespace blender::compositor {
SceneTimeNode::SceneTimeNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void SceneTimeNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
SetValueOperation *SecondOperation = new SetValueOperation();
SetValueOperation *frameOperation = new SetValueOperation();
const int frameNumber = context.get_framenumber();
const Scene *scene = context.get_scene();
const double frameRate = (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base);
SecondOperation->set_value(float(frameNumber / frameRate));
converter.add_operation(SecondOperation);
frameOperation->set_value(frameNumber);
converter.add_operation(frameOperation);
converter.map_output_socket(get_output_socket(0), SecondOperation->get_output_socket());
converter.map_output_socket(get_output_socket(1), frameOperation->get_output_socket());
}
} // namespace blender::compositor
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