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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_SeparateColorNode.h"
#include "COM_ConvertOperation.h"
namespace blender::compositor {
SeparateColorNode::SeparateColorNode(bNode *editor_node) : Node(editor_node)
{
}
void SeparateColorNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeInput *image_socket = this->get_input_socket(0);
NodeOutput *output_rsocket = this->get_output_socket(0);
NodeOutput *output_gsocket = this->get_output_socket(1);
NodeOutput *output_bsocket = this->get_output_socket(2);
NodeOutput *output_asocket = this->get_output_socket(3);
NodeOperation *color_conv = get_color_converter(context);
if (color_conv) {
converter.add_operation(color_conv);
converter.map_input_socket(image_socket, color_conv->get_input_socket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(0);
converter.add_operation(operation);
if (color_conv) {
converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0));
}
else {
converter.map_input_socket(image_socket, operation->get_input_socket(0));
}
converter.map_output_socket(output_rsocket, operation->get_output_socket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(1);
converter.add_operation(operation);
if (color_conv) {
converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0));
}
else {
converter.map_input_socket(image_socket, operation->get_input_socket(0));
}
converter.map_output_socket(output_gsocket, operation->get_output_socket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(2);
converter.add_operation(operation);
if (color_conv) {
converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0));
}
else {
converter.map_input_socket(image_socket, operation->get_input_socket(0));
}
converter.map_output_socket(output_bsocket, operation->get_output_socket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(3);
converter.add_operation(operation);
if (color_conv) {
converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0));
}
else {
converter.map_input_socket(image_socket, operation->get_input_socket(0));
}
converter.map_output_socket(output_asocket, operation->get_output_socket(0));
}
}
NodeOperation *SeparateRGBANode::get_color_converter(const CompositorContext & /*context*/) const
{
return nullptr; /* no conversion needed */
}
NodeOperation *SeparateHSVANode::get_color_converter(const CompositorContext & /*context*/) const
{
return new ConvertRGBToHSVOperation();
}
NodeOperation *SeparateYCCANode::get_color_converter(const CompositorContext & /*context*/) const
{
ConvertRGBToYCCOperation *operation = new ConvertRGBToYCCOperation();
bNode *editor_node = this->get_bnode();
operation->set_mode(editor_node->custom1);
return operation;
}
NodeOperation *SeparateYUVANode::get_color_converter(const CompositorContext & /*context*/) const
{
return new ConvertRGBToYUVOperation();
}
} // namespace blender::compositor
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