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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_SeparateColorNode.h"
#include "COM_ConvertOperation.h"
SeparateColorNode::SeparateColorNode(bNode *editorNode) :
Node(editorNode)
{
}
void SeparateColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
NodeInput *imageSocket = this->getInputSocket(0);
NodeOutput *outputRSocket = this->getOutputSocket(0);
NodeOutput *outputGSocket = this->getOutputSocket(1);
NodeOutput *outputBSocket = this->getOutputSocket(2);
NodeOutput *outputASocket = this->getOutputSocket(3);
NodeOperation *color_conv = getColorConverter(context);
if (color_conv) {
converter.addOperation(color_conv);
converter.mapInputSocket(imageSocket, color_conv->getInputSocket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->setChannel(0);
converter.addOperation(operation);
if (color_conv)
converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
else
converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
converter.mapOutputSocket(outputRSocket, operation->getOutputSocket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->setChannel(1);
converter.addOperation(operation);
if (color_conv)
converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
else
converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
converter.mapOutputSocket(outputGSocket, operation->getOutputSocket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->setChannel(2);
converter.addOperation(operation);
if (color_conv)
converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
else
converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
converter.mapOutputSocket(outputBSocket, operation->getOutputSocket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->setChannel(3);
converter.addOperation(operation);
if (color_conv)
converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
else
converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
converter.mapOutputSocket(outputASocket, operation->getOutputSocket(0));
}
}
NodeOperation *SeparateRGBANode::getColorConverter(const CompositorContext &/*context*/) const
{
return NULL; /* no conversion needed */
}
NodeOperation *SeparateHSVANode::getColorConverter(const CompositorContext &/*context*/) const
{
return new ConvertRGBToHSVOperation();
}
NodeOperation *SeparateYCCANode::getColorConverter(const CompositorContext &/*context*/) const
{
ConvertRGBToYCCOperation *operation = new ConvertRGBToYCCOperation();
bNode *editorNode = this->getbNode();
operation->setMode(editorNode->custom1);
return operation;
}
NodeOperation *SeparateYUVANode::getColorConverter(const CompositorContext &/*context*/) const
{
return new ConvertRGBToYUVOperation();
}
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