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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#include "COM_SeparateXYZNode.h"
#include "COM_ConvertOperation.h"
namespace blender::compositor {
SeparateXYZNode::SeparateXYZNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void SeparateXYZNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &UNUSED(context)) const
{
NodeInput *vector_socket = this->get_input_socket(0);
NodeOutput *output_x_socket = this->get_output_socket(0);
NodeOutput *output_y_socket = this->get_output_socket(1);
NodeOutput *output_z_socket = this->get_output_socket(2);
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(0);
converter.add_operation(operation);
converter.map_input_socket(vector_socket, operation->get_input_socket(0));
converter.map_output_socket(output_x_socket, operation->get_output_socket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(1);
converter.add_operation(operation);
converter.map_input_socket(vector_socket, operation->get_input_socket(0));
converter.map_output_socket(output_y_socket, operation->get_output_socket(0));
}
{
SeparateChannelOperation *operation = new SeparateChannelOperation();
operation->set_channel(2);
converter.add_operation(operation);
converter.map_input_socket(vector_socket, operation->get_input_socket(0));
converter.map_output_socket(output_z_socket, operation->get_output_socket(0));
}
}
} // namespace blender::compositor
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