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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_SocketProxyNode.h"
#include "COM_SocketConnection.h"
#include "COM_SocketProxyOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
SocketProxyNode::SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput): Node(editorNode, false)
{
DataType dt;
dt = COM_DT_VALUE;
if (editorInput->type == SOCK_RGBA) dt = COM_DT_COLOR;
if (editorInput->type == SOCK_VECTOR) dt = COM_DT_VECTOR;
this->addInputSocket(dt, (InputSocketResizeMode)editorInput->resizemode, editorInput);
dt = COM_DT_VALUE;
if (editorOutput->type == SOCK_RGBA) dt = COM_DT_COLOR;
if (editorOutput->type == SOCK_VECTOR) dt = COM_DT_VECTOR;
this->addOutputSocket(dt, editorOutput);
}
void SocketProxyNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
OutputSocket * outputsocket = this->getOutputSocket(0);
InputSocket * inputsocket = this->getInputSocket(0);
if (outputsocket->isConnected()) {
if (inputsocket->isConnected()) {
SocketProxyOperation *operation = new SocketProxyOperation(this->getOutputSocket()->getDataType());
inputsocket->relinkConnections(operation->getInputSocket(0));
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
else {
/* If input is not connected, add a constant value operation instead */
switch (outputsocket->getDataType()) {
case COM_DT_VALUE:
{
SetValueOperation *operation = new SetValueOperation();
bNodeSocketValueFloat *dval = (bNodeSocketValueFloat*)inputsocket->getbNodeSocket()->default_value;
operation->setValue(dval->value);
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
break;
}
case COM_DT_COLOR:
{
SetColorOperation *operation = new SetColorOperation();
bNodeSocketValueRGBA *dval = (bNodeSocketValueRGBA*)inputsocket->getbNodeSocket()->default_value;
operation->setChannels(dval->value);
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
break;
}
case COM_DT_VECTOR:
{
SetVectorOperation *operation = new SetVectorOperation();
bNodeSocketValueVector *dval = (bNodeSocketValueVector*)inputsocket->getbNodeSocket()->default_value;
operation->setVector(dval->value);
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
break;
}
}
}
}
}
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