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COM_SocketProxyNode.h « nodes « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#pragma once

#include "COM_Node.h"

/**
 * \brief SocketProxyNode
 * \ingroup Node
 */
class SocketProxyNode : public Node {
 public:
  SocketProxyNode(bNode *editorNode,
                  bNodeSocket *editorInput,
                  bNodeSocket *editorOutput,
                  bool use_conversion);
  void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;

  bool getUseConversion() const
  {
    return m_use_conversion;
  }
  void setUseConversion(bool use_conversion)
  {
    m_use_conversion = use_conversion;
  }

 private:
  /** If true, the proxy will convert input and output data to/from the proxy socket types. */
  bool m_use_conversion;
};

class SocketBufferNode : public Node {
 public:
  SocketBufferNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput);
  void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
};