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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __COM_SOCKETPROXYNODE_H__
#define __COM_SOCKETPROXYNODE_H__
#include "COM_Node.h"
/**
* \brief SocketProxyNode
* \ingroup Node
*/
class SocketProxyNode : public Node {
public:
SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool use_conversion);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
bool getUseConversion() const { return m_use_conversion; }
void setUseConversion(bool use_conversion) { m_use_conversion = use_conversion; }
private:
/** If true, the proxy will convert input and output data to/from the proxy socket types. */
bool m_use_conversion;
};
class SocketBufferNode : public Node {
public:
SocketBufferNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
};
#endif
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